Every organisation is ‘for-profit’

What’s the fundamental difference between a for-profit organisation, and a not-for-profit one? Or, for that matter, between either of those and, say, a government department, or an NGO (non-governmental organisation)? Short answer: none – because every organisation is a for-profit organisation. The only

Services, customers and citizens

If we provide a service that is a monopoly or natural-monopoly, how should we relate with those who use our services? What’s the most appropriate metaphor to use, to guide our decision-making? I’ve been thinking hard about this for quite

Four principles for a sane society: an addendum

What architectures do we need for a society and economics that’d be viable and sustainable over the longer term? And how do we scale that down to the the everyday work we do at present in enterprise-architectures and the like?

Four principles for a sane society: Summary

How do we make sense of the big-picture in enterprise-architecture? The really big-picture? For those who didn’t (or couldn’t!) read the full series, here’s a (shortish) summary of each of those (rather over-long) posts… From the Introduction Part of the work I’ve been

Four principles – 4: Adaptability is everything

How do we work with change – and, especially, extreme-change – in an enterprise-architecture? At the really big-picture scale? This is the fifth in a series of posts on principles for a sane society: Four principles for a sane society: Introduction Four principles: #1:

Four principles – 3: Money doesn’t matter

What’s the real role of money within design for an enterprise-architecture? At the really big-picture scale? [Apologies, folks: this one’s turned out to be really long, even by my usual standards – but unfortunately this theme is so darn controversial that it really does need the

Four principles – 2: There are no rights

What rights do we need to design for in enterprise-architecture? At the really big-picture scale? This is the third in a series of posts on principles for a sane society: Four principles for a sane society: Introduction Four principles: #1: There are no rules

Four principles – 1: There are no rules

What rules do we need in enterprise-architecture? At the really big-picture scale? This is the second in a series of posts on principles for a sane society: Four principles for a sane society: Introduction Four principles: #1: There are no rules – only

Four principles for a sane society

How do we make sense of the big-picture in enterprise-architecture? The really big-picture? Yep, it’s that time of year again: the lead-up to the annual Integrated EA conference, where they allow me to go somewhat off-the-wall and present the current ‘big-idea’