Assets and services

What is a service? And what do services do? Seems like it’s time to re-explore some of the routine questions that come up almost every day in a service-oriented enterprise-architecture… not least because these questions are right at the core of the Enterprise Canvas model. And, in turn, the discipline and rigour about services that modelling […]

Modelling mixed-value in Enterprise Canvas

One of the more subtle problems in enterprise-architecture – in English-language, anyway – is the distinction between values (plural) and value (singular, but often used as plural). The Enterprise Canvas frame provides several useful methods via to disentangle an existing values-mess, and prevent getting into that kind of mess in the first place. In Enterprise Canvas, we […]

Five EA app ideas – anyone interested?

This is another follow-on to the earlier post ‘Helping others make sense of my work’ – this time about how to bring all of this to a wider audience and market, and help bring ‘whole-enterprise architecture’ ideas into more general use. If you’ve been around this weblog for a while, you’ve probably noticed I tend […]

On function, capability and service

In enterprise-architecture, how do we disentangle business-function, business-capability and business-service? This one’s for Adam Johnson, particularly as a follow-on to his comment to the previous post ‘More on EA and asset-types [Part 4]‘: I perceived your usage of function to be business function at a certain level of abstraction that could be perceived as a […]

More on EA and asset-types [4]

What are the different types of assets that we need to deal with in an enterprise-architecture? What implications arise across the architecture from the differences between these types? In the first post in this series, we identified four distinct asset-dimensions: physical: physical ‘thing’ – independent, tangible, transferrable, alienable virtual: data, information, idea – independent, non-tangible, transferrable, non-alienable […]

More on EA and asset-types [3]

What are the different types of assets that we need to deal with in an enterprise-architecture? What implications arise across the architecture from the differences between these types? In the first post in this series, we looked at the concept of four distinct asset-dimensions: physical: physical ‘thing’ – independent, tangible, transferrable, alienable virtual: data, information, idea – […]

More on EA and asset-types [2]

What are the different types of assets that we need to deal with in an enterprise-architecture? What implications arise across the architecture from the differences between these types? In the previous post in this series, we looked at the concept of four distinct asset-dimensions: Physical, Virtual, Relational and Aspirational. The same dimensions carry right the […]

More on EA and asset-types [1]

What are the different types of assets that we need to deal with in an enterprise-architecture? What implications arise across the architecture from the differences between these types? [I know I usually write too long, so as a kind of trial-run, I’m splitting up this original long-post into four smaller ones: please let me know […]

Charisma, connection and brand

How do we make sense of brands and the like? How do brands actually work? And how does that connect with charisma, with ‘self-as-brand’? The starting point for this one was a re-tweet from narrative-knowledge guru Shawn Callahan: unorder: RT @thaler: Yesterday, in a program for Brazilian professional communicators, a participant defined charisma as the ability […]

The ‘This’ game and EA toolsets

Continuing on the theme of the ‘This’ game for engaging people in enterprise-architecture exploration and development, as described in the two previous posts ‘This: an exploratory game for service-oriented EA‘ and ‘More on the ‘This’ game for enterprise-architecture‘. The final note in that last post was about EA toolsets, and the need for appropriate support […]

More on the ‘This’ game for enterprise-architecture

A great session yesterday with Kevin Smith, brainstorming ideas for the ‘This’ game for service-oriented enterprise-architecture. I’d originally envisaged ‘This‘ as a kind of card-game, with questions and supporting-information printed on playing-cards: There would be that small set of mandatory ‘setting-the-scene’ questions – perhaps printed on cards with a different-colour back – but all of […]