Rules, principles, belief and faith

Following on from the previous post ‘Rules, principles and the Inverse-Einstein Test‘, there’s an important corollary about real-time sensemaking and and decision-making – it was in my notes for the post, but I forgot to include it, so I’ll do

Rules, principles and the Inverse-Einstein Test

It started with one of those first-thing-in-the-morning ideas that seemingly turn up from nowhere: Principles create a bridge between order and chaos. Order is expressed in rules; principles are expressed in story. Order, principles and chaos: order is an abstraction

Requisite-variety and stormy weather

Just how much of a law is Ashby’s Law of Requisite Variety? Our answers to that question – and likely there’ll be many of them – are fundamental to how we handle key architectural concepts or requirements such as management, control, certainty (or lack of it), complexity, disruption and much, much more. Okay, first, the […]

Just Enough Detail

The real art of enterprise-architecture, and perhaps its hardest challenge, is in presenting the right level of detail. Not too little, not too much, but just enough. Just Enough Detail. To which people will, of course, immediately ask, “Okay, but how much detail is ‘Just Enough Detail’?”. And I’ll have to admit that there isn’t […]

There’s no short-cut to experience

At least he was open about it, I guess. “Tell you what I’ll do”, he says to my colleague here in Guatemala, “I’ll find you a client, then I’ll sit in, learn everything you do, and then I’ll apply it in my own business. How does that sound to you?” Uh, no. Not a good […]

Efficiency, effectiveness and co-creativity

This one is a pick-up from a Tweet by Bert van Lamoen: transarchitect: The priority shift we make is from efficiency to effectiveness to co-creativity. #complexity Of course. Yes. That’s obvious, the moment I look at it. Except that I’d completely missed before now. Oops… I’ve long since drawn a distinction between efficiency and effectiveness. […]

More on identity and Mask

Who or what is ‘I’? How does our experience of ‘I’ change as we interact with our world? Yes, I do know that those questions might seem to fit more in philosophy or psychology. But as per the previous post, they also have huge ramifications in user-experience and user-interface design, in product-design, in sensemaking and […]

Identifier, identity, persona and Mask

Who or what is ‘I’? How do others recognise that ‘I’? How does that ‘I’ express itself? – with what voice does that ‘I’ speak? And how do others recognise that voice? Yeah, I know, sounds like philosophy and stuff – woefully abstract, deep and pointless. Yawn. But those ‘pointless’ questions are the core – the […]

Using recursion in sensemaking

This was such a good question from Paul Beckford, in one of his comments on the previous post, that I thought it was worthwhile bringing it out into more accessible form here: “I don’t understand the recursion you speak of and the real time nature of decision making and how that is different from ‘considered’ […]